In general, when you author your C++/WinRT component, you can use types from the standard C++ library, and built-in types, except at the application binary interface (ABI) boundary where you're passing data to and from code in another. To expose Win32 functionality to a Universal Windows Platform (UWP) app written in, for example, C#.To reuse standard C++ code that's already written and tested.To enjoy the performance advantage of C++ in complex or computationally intensive operations.There are several reasons for building a Windows Runtime component in C++/WinRT. This topic shows how to use C++/WinRT to create and consume a Windows Runtime component-a component that's callable from a Universal Windows app built using any Windows Runtime language.
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